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00061 #include "../Include/Sky.h"
00062 #include "../Ssg/ssgLocal.h"
00063 #include "../Include/Utility.h"
00064 #include "../Include/Ui.h"
00065 #include "../Include/Globals.h"
00066
00067 #include <plib/ssgAux.h>
00068
00069
00070 static int moonimage_predraw (ssgEntity *e)
00071 {
00072 ssgLeaf *f = (ssgLeaf*) e;
00073 if (f->hasState()) {
00074 ssgSimpleState* state = (ssgSimpleState*) f->getState();
00075 state->apply ();
00076 }
00077
00078 glPushAttrib (GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT);
00079 glDisable (GL_DEPTH_TEST);
00080 glDisable (GL_FOG);
00081
00082 return true;
00083 }
00084
00085
00086 static int moonimage_postdraw (ssgEntity *e)
00087 {
00088 glPopAttrib ();
00089 return true;
00090 }
00091
00092
00093 #define N_PHASES 17
00094
00096
00097 CMoonImage::CMoonImage (double size)
00098 {
00099
00100 top = new ssgTransform;
00101 top->setName ("Moon");
00102
00103
00104 for (int i=0; i<N_PHASES; i++) {
00105
00106 char base[64];
00107 sprintf (base, "MOON%04d", i);
00108
00109 char rawFilename[64];
00110 char actFilename[64];
00111 char opaFilename[64];
00112 sprintf (rawFilename, "ART\\MOON%04d.RAW", i);
00113 sprintf (actFilename, "ART\\MOON%04d.ACT", i);
00114 sprintf (opaFilename, "ART\\MOON%04d.OPA", i);
00115
00116
00117 texlist[i] = new CRawImage (128, 128, rawFilename, actFilename, opaFilename);
00118 if (texlist[i] == NULL) {
00119 globals->logWarning->Write ("CMoonImage : Could not open texture %s", rawFilename);
00120 }
00121 }
00122
00123
00124 ssgVertexArray *va = new ssgVertexArray (4);
00125 ssgColourArray *ca = new ssgColourArray (1);
00126 ssgNormalArray *na = new ssgNormalArray (1);
00127 ssgTexCoordArray *ta = new ssgTexCoordArray (4);
00128
00129 sgVec3 v;
00130 sgSetVec3 (v, size, size, 0);
00131 va->add (v);
00132 sgSetVec3 (v, size, -size, 0);
00133 va->add (v);
00134 sgSetVec3 (v, -size, -size, 0);
00135 va->add (v);
00136 sgSetVec3 (v, -size, size, 0);
00137 va->add (v);
00138
00139 sgVec3 n;
00140 sgSetVec3 (n, 0.0, 1.0, 0.0);
00141 na->add (n);
00142
00143 sgVec4 c;
00144 sgSetVec4 (c, 1.0, 1.0, 1.0, 1.0);
00145 ca->add (c);
00146
00147 sgVec2 t;
00148 sgSetVec2 (t, 0.0, 0.0);
00149 ta->add (t);
00150 sgSetVec2 (t, 0.0, 1.0);
00151 ta->add (t);
00152 sgSetVec2 (t, 1.0, 1.0);
00153 ta->add (t);
00154 sgSetVec2 (t, 1.0, 0.0);
00155 ta->add (t);
00156
00157
00158 orb = new ssgVtxTable (GL_POLYGON, va, na, ta, ca);
00159 orb->setName ("Orb");
00160 orb->setCallback (SSG_CALLBACK_PREDRAW, moonimage_predraw);
00161 orb->setCallback (SSG_CALLBACK_POSTDRAW, moonimage_postdraw);
00162
00163
00164 ssgSimpleState *state = new ssgSimpleState ();
00165 state->setShadeModel (GL_SMOOTH);
00166 state->disable (GL_LIGHTING);
00167
00168 state->enable (GL_CULL_FACE);
00169 state->enable (GL_TEXTURE_2D);
00170 state->enable (GL_COLOR_MATERIAL);
00171 state->enable (GL_BLEND);
00172 state->disable (GL_ALPHA_TEST);
00173 state->setColourMaterial (GL_AMBIENT_AND_DIFFUSE);
00174 state->setMaterial (GL_EMISSION, 0, 0, 0, 1);
00175 state->setMaterial (GL_SPECULAR, 0, 0, 0, 1);
00176 state->setAlphaClamp (0.01);
00177 phase = -1;
00178 orb->setState (state);
00179
00180
00181 top->addKid (orb);
00182
00183
00184
00185
00186 }
00187
00188 CMoonImage::~CMoonImage (void)
00189 {
00190
00191 for (int i=0; i<N_PHASES; i++) {
00192 if (texlist[i] != NULL) delete texlist[i];
00193 }
00194
00195
00196 delete top;
00197 }
00198
00199
00200 ssgEntity* CMoonImage::GetSSGEntity (void)
00201 {
00202 return top;
00203 }
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215 void CMoonImage::Repaint (double angle, float age)
00216 {
00217
00218
00219
00220
00221
00222 int new_phase = (int)(((LUNATION_DAYS - age) / LUNATION_DAYS) * N_PHASES + 0.5) + (N_PHASES / 2);
00223 while (new_phase < 0) { new_phase += N_PHASES; }
00224 while (new_phase >= N_PHASES) { new_phase -= N_PHASES; }
00225 if (new_phase != phase && (texlist[new_phase] != NULL)) {
00226 ssgSimpleState* state = (ssgSimpleState*) orb->getState();
00227
00228
00229 texlist[phase]->FreeTexture ();
00230
00231
00232 GLint t = texlist[new_phase]->GetTexture(true);
00233 state->setTexture (t);
00234 state->force ();
00235
00236 phase = new_phase;
00237 }
00238
00239
00240 double x_2 = angle * angle;
00241 double x_10 = x_2 * x_2 * x_2 * x_2 * x_2;
00242
00243
00245 float ambient = (float)(0.4 * pow (1.1, -x_10 / 30.0));
00246 if (ambient < 0.3) ambient = 0.3;
00247 if (ambient > 1.0) ambient = 1.0;
00248
00249
00250 sgVec4 colour;
00251 sgSetVec4 (colour,
00252 (ambient * 6.0) - 1.0,
00253 (ambient * 11.0) - 3.0,
00254 (ambient * 12.0) - 3.6,
00255 0.5);
00256
00257
00258 sgSetVec4 (colour, 1.0, 1.0, 1.0, 1.0);
00259
00260
00261 if (colour[0] > 1.0) colour[0] = 1.0;
00262 if (colour[1] > 1.0) colour[1] = 1.0;
00263 if (colour[2] > 1.0) colour[2] = 1.0;
00264
00265
00266
00267 ssgVtxTable *vt = (ssgVtxTable*) top->getKid (0);
00268 float *ptr = vt->getColours()->get(0);
00269
00270 sgCopyVec4 (ptr, colour);
00271
00272
00273
00274
00275
00276 }
00277
00278
00279
00280
00281
00282 void CMoonImage::Reposition (sgVec3 p, double theta, double lst, double lat,
00283 double ra, double dec, double spin,
00284 double distance)
00285 {
00286 sgMat4 LST, LAT, RA, DEC, D, E, SCALE;
00287 sgVec3 axis;
00288 sgVec3 v;
00289
00295 sgMakeIdentMat4 (SCALE);
00296 if (theta > (SGD_PI / 4)) {
00297 sgMat4 I;
00298 sgMakeIdentMat4 (I);
00299 float scale = 1.0 + fabs ((theta - (SGD_PI/4)) / (SGD_PI/4));
00300 sgScaleMat4 (SCALE, I, scale);
00301
00302
00303
00304
00305
00306 }
00307
00308
00309 sgSetVec3 (axis, -1, 0, 0);
00310 sgMakeRotMat4 (LAT, 90-lat, axis);
00311
00312
00313 sgSetVec3 (axis, 0, 0, -1);
00314 sgMakeRotMat4 (LST, (lst * 15), axis);
00315
00316
00317 sgSetVec3 (axis, 0, 0, 1);
00318 sgMakeRotMat4 (RA, RadToDeg (ra), axis);
00319
00320
00321 sgSetVec3 (axis, 1, 0, 0);
00322 sgMakeRotMat4 (DEC, 90 - RadToDeg (dec), axis);
00323
00324
00325 sgSetVec3 (v, 0, 0, distance);
00326 sgMakeTransMat4 (D, v);
00327
00329 sgSetVec3 (axis, 0, 0, 1);
00330 sgMakeRotMat4 (E, 0, axis);
00331
00332
00333 sgMat4 T;
00334 sgMakeIdentMat4 (T);
00335 sgPreMultMat4 (T, LAT);
00336 sgPreMultMat4 (T, LST);
00337 sgPreMultMat4 (T, RA);
00338 sgPreMultMat4 (T, DEC);
00339 sgPreMultMat4 (T, D);
00340 sgPreMultMat4 (T, E);
00341
00342 top->setTransform (T);
00343 }