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00035 #include "../Include/Sky.h"
00036 #include "../Include/Utility.h"
00037
00038
00039
00040
00041
00042 static int venus_predraw (ssgEntity *e)
00043 {
00044 ssgLeaf *f = (ssgLeaf*)e;
00045 if (f->hasState()) f->getState()->apply();
00046
00047 glPushAttrib (GL_DEPTH_BUFFER_BIT | GL_FOG_BIT | GL_POINT_BIT);
00048 glDisable (GL_DEPTH_TEST);
00049 glDisable (GL_FOG);
00050 glEnable (GL_POINT_SMOOTH);
00051 glPointSize (2.0);
00052
00053 return true;
00054 }
00055
00056
00057
00058
00059
00060 static int venus_postdraw (ssgEntity *e)
00061 {
00062 glPopAttrib ();
00063
00064 return true;
00065 }
00066
00067
00068 CVenusImage::CVenusImage (void)
00069 {
00070
00071 top = new ssgTransform;
00072 top->setName ("Venus");
00073
00074
00075 ssgSimpleState *state = new ssgSimpleState ();
00076 state->setShadeModel (GL_SMOOTH);
00077 state->disable (GL_LIGHTING);
00078 state->disable (GL_CULL_FACE);
00079 state->disable (GL_TEXTURE_2D);
00080 state->enable (GL_COLOR_MATERIAL);
00081 state->enable (GL_BLEND);
00082 state->enable (GL_ALPHA_TEST);
00083 state->setColourMaterial (GL_AMBIENT_AND_DIFFUSE);
00084 state->setMaterial (GL_EMISSION, 0, 0, 0, 1);
00085 state->setMaterial (GL_SPECULAR, 0, 0, 0, 1);
00086
00087
00088 rgba = new ssgColourArray (1);
00089 sgVec4 default_colour;
00090 sgSetVec4 (default_colour, 1.0, 1.0, 1.0, 1.0);
00091
00092
00093
00094
00095 rgba->add (default_colour);
00096
00097
00098 va = new ssgVertexArray (1);
00099 sgVec3 v;
00100 sgSetVec3 (v, 0, 0, 0);
00101 va->add (v);
00102
00103
00104 ssgLeaf *leaf = new ssgVtxTable (GL_POINTS, va, NULL, NULL, rgba);
00105 leaf->setState (state);
00106 leaf->setCallback (SSG_CALLBACK_PREDRAW, venus_predraw);
00107 leaf->setCallback (SSG_CALLBACK_POSTDRAW, venus_postdraw);
00108 top->addKid (leaf);
00109 }
00110
00111
00112 ssgEntity* CVenusImage::GetSSGEntity (void)
00113 {
00114 return top;
00115 }
00116
00117
00118
00119
00120
00121 void CVenusImage::Repaint (float mv, float limit, float factor)
00122 {
00123 float nmag, alpha;
00124 if (mv < limit) {
00125
00126 nmag = (limit - mv) / limit;
00127 alpha = (nmag * 0.85);
00128 alpha += 0.25;
00129 alpha *= factor;
00130 } else {
00131
00132 alpha = 0.0;
00133 }
00134
00135
00136 if (alpha > 1.0) { alpha = 1.0; }
00137 if (alpha < 0.0) { alpha = 0.0; }
00138
00139 float* colour = rgba->get (0);
00140 colour[3] = alpha;
00141 }
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154 void CVenusImage::Reposition (sgVec3 pos, double lst, double lat,
00155 double ra, double dec, double distance)
00156 {
00157 sgMat4 LST, LAT, RA, DEC, D;
00158 sgVec3 axis;
00159 sgVec3 v;
00160
00161
00162 sgSetVec3 (axis, -1, 0, 0);
00163 sgMakeRotMat4 (LAT, 90-lat, axis);
00164
00165
00166 sgSetVec3 (axis, 0, 0, -1);
00167 sgMakeRotMat4 (LST, (lst * 15), axis);
00168
00169
00170 sgSetVec3 (axis, 0, 0, 1);
00171 sgMakeRotMat4 (RA, RadToDeg (ra), axis);
00172
00173
00174 sgSetVec3 (axis, 1, 0, 0);
00175 sgMakeRotMat4 (DEC, 90 - RadToDeg (dec), axis);
00176
00177
00178 sgSetVec3 (v, 0, 0, distance);
00179 sgMakeTransMat4 (D, v);
00180
00181
00182 sgMat4 T;
00183 sgMakeIdentMat4 (T);
00184 sgPreMultMat4 (T, LAT);
00185 sgPreMultMat4 (T, LST);
00186 sgPreMultMat4 (T, RA);
00187 sgPreMultMat4 (T, DEC);
00188 sgPreMultMat4 (T, D);
00189
00190 top->setTransform (T);
00191 }
00192
00193