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WorldObjects.h File Reference

Defines CWorldObject class hierarchy of simulation world objects. More...

#include "FlyLegacy.h"
#include "UserVehicles.h"
#include "Airplane.h"

Go to the source code of this file.

Classes

class  CWorldObjectBase
class  CWorldObject
class  CModelManager
class  CModelObject
class  CSimulatedObject
class  CVehicleObject
class  CGroundVehicleObject
class  CAirplaneObject
class  CHelicopterObject


Detailed Description

Every entity that populates the simulated world is represented by a "world object"...this includes static models such as buildings and bridges, AI objects such as aircraft, and the user object which can be a ground vehicle, airplane or helicopter.

Definition in file WorldObjects.h.
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