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CTerrainTexture Class Reference

#include <Terrain.h>

Inheritance diagram for CTerrainTexture:

CTerrainTextureDebug CTerrainTextureGeneric CTerrainTextureSliced List of all members.

Public Member Functions

 CTerrainTexture (void)
virtual ~CTerrainTexture (void)
GLuint GetTextureObject (void)
virtual void Load (const char *name, int level=0)=0
virtual void Unload (void)

Protected Attributes

GLuint texid
 GL texture object identifier (0 if no texture).
int level
 Detail level.

Detailed Description

Definition at line 621 of file Terrain.h.


Constructor & Destructor Documentation

CTerrainTexture::CTerrainTexture void   ) 
 

virtual CTerrainTexture::~CTerrainTexture void   )  [virtual]
 


Member Function Documentation

GLuint CTerrainTexture::GetTextureObject void   ) 
 

virtual void CTerrainTexture::Load const char *  name,
int  level = 0
[pure virtual]
 

virtual void CTerrainTexture::Unload void   )  [virtual]
 


Member Data Documentation

int CTerrainTexture::level [protected]
 

Definition at line 633 of file Terrain.h.

GLuint CTerrainTexture::texid [protected]
 

Definition at line 632 of file Terrain.h.


The documentation for this class was generated from the following file:
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