| CTerrainTexture(void) | CTerrainTexture | |
| CTerrainTextureDebug(void) | CTerrainTextureDebug | |
| GetTextureObject(void) | CTerrainTexture | |
| level | CTerrainTexture | [protected] |
| Load(const char *slicedname, const char *defaultname, int level=0) | CTerrainTextureDebug | |
| CTerrainTexture::Load(const char *name, int level=0)=0 | CTerrainTexture | [pure virtual] |
| texid | CTerrainTexture | [protected] |
| Unload(void) | CTerrainTexture | [virtual] |
| ~CTerrainTexture(void) | CTerrainTexture | [virtual] |
| ~CTerrainTextureDebug(void) | CTerrainTextureDebug |
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