#include <Terrain.h>
Public Member Functions | |
| CScenerySetDatabase (void) | |
| ~CScenerySetDatabase (void) | |
| void | Purge (void) |
| void | Init (void) |
| void | LoadInFolder (const char *base, const char *path) |
| void | Register (SPosition pos) |
| void | Deregister (SPosition pos) |
Protected Attributes | |
| std::set< CScenerySet * > | setActive |
| std::set< CScenerySet * > | setInactive |
Definition at line 557 of file Terrain.h.
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Definition at line 200 of file ScenerySet.cpp. References Init(). |
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Definition at line 205 of file ScenerySet.cpp. References Purge(). |
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Definition at line 339 of file ScenerySet.cpp. References CScenerySet::GetRefCount(), CScenerySet::InLoadRange(), setActive, setInactive, and CScenerySet::Unload(). |
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Definition at line 262 of file ScenerySet.cpp. References GetIniString(), and LoadInFolder(). Referenced by CScenerySetDatabase(). |
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Definition at line 226 of file ScenerySet.cpp. References setInactive. Referenced by Init(). |
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Definition at line 213 of file ScenerySet.cpp. References setActive, and setInactive. Referenced by ~CScenerySetDatabase(). |
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Definition at line 306 of file ScenerySet.cpp. References CScenerySet::InLoadRange(), CScenerySet::Load(), setActive, and setInactive. |
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Definition at line 571 of file Terrain.h. Referenced by Deregister(), Purge(), and Register(). |
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Definition at line 572 of file Terrain.h. Referenced by Deregister(), LoadInFolder(), Purge(), and Register(). |
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